Monday, February 24, 2014

GDD 200 - GDD 210

Taking in what I had leaned from my "Physic for game Programmers" e book I read I put together this script. I added more to my ship movement script and threw in a floating battleship sprite. This modification was much more controlled and stable then the previous one (which turned out was wholly uncontrollable




Tuesday, February 18, 2014

GDD 200 (new monster scene)

so here is the basic new monster area, placed to the west. I added more enemies for this side.





GDD 200 + GDD 211

although this was not used I put together what I thought would be a much more  relic and interesting character control script. because my main character is a tank this script (with the help of Unity forms comments) uses rotation and velocity to make a more relic control set up. Although it is rickety and not quite what I was aiming for it still is a lot cooler


Sunday, February 9, 2014

Wednesday, February 5, 2014

GDD 200

RPG starter adjustments

So my key oak was the redo the game in a kind of metal war tank sense. where i replace most everything with a metal military sprite. I got these sprites mostly from the RPG VC ace miltray sheet and online sprite sheets.


note the changing of the harts system, American flag for full, half american half soviate for half heart, and soviate flag for empty heart

adding a a helicopter sprite for the bat and a panzer sprite for the blog.


Weapons and NPC replacements


flame throw fire ball replaces sword


bullet replaces arrow


mimi gun replaces bow