Friday, May 9, 2014

Final Build of Game, What survied

So the first level of my game included you ass a space man, in a 3d saline scene. I had rigged, animated, and Programmed a alien model to respond to a player's approach using primary the animator tab in unity for a state machine.
If the player was not ground i.e. did a jump  well the alien charged we would not be killed, but iff he was hit on the ground he would be instantly transported to scene/level 2


level 2 (only screen shoot I have, before texturing) was me importing my mental ray train scene and adding all the nessisarty add ons for it to function as a unity sconce. the players goal here was to run around until he found a key. There where basic other toon characters that could be spoken too upon pressing the "t" key and a lot of amaianent station noises.

The final and largest level was using the open plains tool and maya modeling 3 small towns on the map, The intention with the level was to build a dymanic world with other character's, small buildings that could trans port the character to another scene i.e. inside the building. I did manage to build in the towns, music, and basic enemy A.I that would approach the player and do damage in contact











Wednesday, May 7, 2014

Flocking Algorithm

With the aid of some books and tutorials heres a unit flocking algorithm, meant to give any objects in the sconce grouped correctly the movement of a flock of birds, each aware of there own location and a master parent object controling there location, it came out very well