Friday, May 9, 2014

Final Build of Game, What survied

So the first level of my game included you ass a space man, in a 3d saline scene. I had rigged, animated, and Programmed a alien model to respond to a player's approach using primary the animator tab in unity for a state machine.
If the player was not ground i.e. did a jump  well the alien charged we would not be killed, but iff he was hit on the ground he would be instantly transported to scene/level 2


level 2 (only screen shoot I have, before texturing) was me importing my mental ray train scene and adding all the nessisarty add ons for it to function as a unity sconce. the players goal here was to run around until he found a key. There where basic other toon characters that could be spoken too upon pressing the "t" key and a lot of amaianent station noises.

The final and largest level was using the open plains tool and maya modeling 3 small towns on the map, The intention with the level was to build a dymanic world with other character's, small buildings that could trans port the character to another scene i.e. inside the building. I did manage to build in the towns, music, and basic enemy A.I that would approach the player and do damage in contact











No comments:

Post a Comment