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So the chief objective this week was to simply get a hand of this Tidy Tile mapper. Its pretty damn obvious this is something made in unity. First of all my initial map build (based off the walled city of troy) was lost during a crabs. So I rebuilt in a more roll ball friendly fashion
Getting to know the mechanism behind it was kind of tricky. Its not like any other 3d editor Ive worked with in the past
However I did grow to love to the used of "worlds" to better organize block placement



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