GDD 211
So given my task of of creating cut scenes for the game I desired to go on Digital Tutors and work on a tutorial to get used to the animator tab with I hope to use for the cut senses
The assets here such as the models and basic movement script where included in the DD source files
The important thing I took away from this turotial was how they explained building a state machine for animations and cut sciences (below) which involves a heavy use of the animator tab and using boolean or float contacts (in the inspector) to control how these animations and cut scenes play and under what circumstances
It then went over how to sprit the logic of when these
most important variable; storing the animator
Best example here. A animation is played by a variable declared in the inspector and then is scripted with the players location in retrospect to the boss (when to play)
scenes are called and when they play. A solid 6 hours but It taught me a lot for when I am given the sprites to play out the scene









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