Wednesday, March 5, 2014

GDD 200




So the major goal of my game was to build a world of tanks like 2d game where you defend a base from sovites. 

So here is my progress thus far. I have made a script that controls the rotation of the turret (though as ye the script does not fire the bullet correcting in rotation) and I have made a helicopter (little buddies) control sprit. I have remade the theme (with sprites from the RPG maker vc ace ww2 set) into a tank wars like theme. The idea is that you are fighting off the soviates during the wold war defending your military base. 


Game play was a challenge to change. My attempts to make a bullet that shoots out of the turret of the tank (which rotates) did not work But I feel like the gameplay feels different enough to be different from the original starter kit. The "Little buddy" system I tried to put in place using the helicopters as controllable units along with the player only partially worked But I kept it in and i think is a cool system with potential once i a get a better just of the physics of scripting movement in Unity


For all the effort put into the changing of programmed mechanics I would say most of it did not work as hoped, but some cool features did stick it through. I had to deal with things in a vector 2 not a vector 3 (which is what I have in the past worked on) so That did confuse things. But I sure had a hell of a break in with dealing with pre-made scripts.


The final week I've made big efforts to clean it all up and added npc jeep units and worked on a outer map


The helicopter control sprit made with the help of forms and most of all the book "physics for game programmers" works well to an extent but I will have to try and reconfigure it to better follow the more simple player controls


It was a heavy scripting task But the outcome (although not quite working in the context of the game) that was very cool


The redo of the theme into a tank war like one proved easier then I thought. althouth the mechanics behind it all have been hard to reconfigure

I spent a lot of time tinkering with the 2d helicopter movement. And Although It did not work right in the end I learned a good deal about movement and physics in Unity, Something I feel will be more useful in the 3d projects

Redoing the bow as a mini gun


Blobs are now russian tank units

The outer field surrounding the Base, I preferred to combine them all into one big "monster area" rather then several to give the idea of being in a military base.




Spirts from RPG maker vx ace (future and ww2 packs, and some myself in phtotshop)

music from paradox interactive (heart Of Irons 3 soundtrack)

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