One of the 3 key levels in my game is the vast open planes scene
Wednesday, April 30, 2014
Monday, April 21, 2014
I was assigned the task of building a reuseizable GUI System in unity, one that could be used in a store function
I put to the task using the "OnGui() function and expolered the vast amount of built in functions and directories to build a convincing, if somewhat basic, store system
I used a based terrain scene and the 3d character for the test, The player need only press a key and open the store, Its likely this will be changed to a on Trigger function latter for the space game
Monday, April 14, 2014
200, 250
One of my main goals was to build a beautiful and covnicing terrain, and hopfully using something a bit more interesting then the build in Unity Terrain creator. I turned first to Vue, which produced interesting and truly deep reselut, SO much easier then i thought it be/
But the poly Count of these where too High, It was not truly feasible to bring it into Unity and expect good performece
So The most useful Method to build a terrain was something i pulled out of "Mastering AutoDesk Maya. I create a noise bump map on a flat plane, render it out with using a network from the Hypershade, then I use the "Convert Dormerts to Polys" function in maya. This created a beautiful. reasonable poly mesh terrain that I could use in Unity
Monday, April 7, 2014
Wednesday, April 2, 2014
I then tried to throw in a tank (German Pazner mark IV) I have been working on for the past few weeks in hopes of implementing it into a game as soon as we transmitted to 3d
A a basic low poly castle fort for the begging scence
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