Wednesday, April 30, 2014

One of the 3 key levels in my game is the vast open planes scene  

Grad a 3d model of a tank online, rig its treads in the hope of putting it in the scence as a ememy, however that project faded away with lack of time, I still have at the rigged tank though, Could use it for latter projects



Monday, April 21, 2014

Finishing  up The GUI system, adding more windows and adding buttons on them with their own functionalilty. a lot of Awsome finds for GUI functions



I was assigned the task of building a reuseizable GUI System in unity, one that could be used in a store function


I put to the task using the "OnGui() function and expolered the vast amount of built in functions and directories to build a convincing, if somewhat basic, store system



I used a based terrain scene and the 3d character for the test, The player need only press a key and open the store, Its likely this will be changed to a on Trigger function latter for the space game


Monday, April 14, 2014

200, 250

One of my main goals was to build a beautiful and covnicing terrain, and hopfully using something a bit more interesting then the build in Unity Terrain creator. I turned first to Vue, which produced interesting and truly deep reselut, SO much easier then i thought it be/


But the poly Count of these where too High, It was not truly feasible to bring it into Unity and expect good performece


So The most useful Method to build a terrain was something i pulled out of "Mastering AutoDesk Maya. I create a noise bump map on a flat plane, render it out with using a network from the Hypershade, then I use the "Convert Dormerts to Polys" function in maya. This created a beautiful. reasonable poly mesh terrain that I could use in Unity










Monday, April 7, 2014

My frist prototype of my first geometric map was here, involving a stale i modeled and a physics driven ball








Wednesday, April 2, 2014


200

So after tickling around with my Rolla ball course I decided to build more a world to combine it with a more interesting looking map. I did some reacher into unity and checked who the native landscape making took worked (much more easy then I thought) and put together this map




I then tried to throw in a tank (German Pazner mark IV) I have been working on for the past few weeks in hopes of implementing it into a game as soon as we transmitted to 3d

A a basic low poly castle fort for the begging scence