200, 250
One of my main goals was to build a beautiful and covnicing terrain, and hopfully using something a bit more interesting then the build in Unity Terrain creator. I turned first to Vue, which produced interesting and truly deep reselut, SO much easier then i thought it be/
But the poly Count of these where too High, It was not truly feasible to bring it into Unity and expect good performece
So The most useful Method to build a terrain was something i pulled out of "Mastering AutoDesk Maya. I create a noise bump map on a flat plane, render it out with using a network from the Hypershade, then I use the "Convert Dormerts to Polys" function in maya. This created a beautiful. reasonable poly mesh terrain that I could use in Unity









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