Game dev

Monday, April 7, 2014

My frist prototype of my first geometric map was here, involving a stale i modeled and a physics driven ball








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Blog Archive

  • ▼  2014 (18)
    • ►  May (2)
    • ▼  April (6)
      • One of the 3 key levels in my game is the vast op...
      • Finishing  up The GUI system, adding more windows...
      • I was assigned the task of building a reuseizable...
      • 200, 250 One of my main goals was to build a b...
      • My frist prototype of my first geometric map was ...
      • 200 So after tickling around with my Rol...
    • ►  March (4)
    • ►  February (5)
    • ►  January (1)
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